FOR COINPOKER ORIGINALS
Set a target and watch the chips stack up towards it. Clear the ring and the glass CoinPoker mark smashes. Fall short and the whole tower comes down. One roll, 99% RTP.
Drag the ring to set your target · drag the table to look around · click in and scroll to zoom · double click to reset · open full screen
Fair. Every Limbo out there is a number on a gradient, and mine was a better lit version of the same thing. So the roll is now something physical. Chips slam onto a real stack and climb a ruler towards a ring set at your target. The chip colours change as it climbs, so you can feel how close it is before the number lands.
The stack smashes up through the glass CoinPoker mark.
The whole tower topples across the table. You never have to read a number to know you lost.
Underneath it’s the game players already know. One roll, 99% RTP, and targets up to 1,000,000×.
No bet sidebar. The title sits top left, target and win chance are in one panel on the left, balance is plain text bottom left, and there’s one red BET button bottom right with the bet under it. The full thinking behind it is on the HUD page.
Real chip-on-chip recordings from the Blackjack table, never the same clip twice in a row, so a tall stack sounds like a tall stack.
One proper glass break when the stack clears the ring.
Small, clean clicks for the controls, and the BET button has its own. It’s the same press sound on every game now.
The first pass kept Limbo as a flat number and tried four ways of staging the roll. These are still images so only the tower above is running. The playable version, with the walkthrough video and the design system for trying looks and sounds, is on the first version’s page.