Same game, same maths, three HUDs. Flick between them.
Two moments repeat hundreds of times a session, so both get their own set to choose from. Click any of these to hear it and switch the game over to it at the same time.
The nine cues below are the rest of the set. Audition anything without playing a round.
Pointless but fun.
Rasterises the mark, rejection samples it for an even spread, then runs the same spring and damping the original used. WebGL points rather than three.js, so the page is still one file with nothing loaded from anywhere.
Your note was that Limbo still screamed AI and wasn’t a game you’d play just for the visuals. Fair. Every Limbo out there is a number on a gradient, and mine was a better lit version of the same thing. So the roll is now something physical. Chips slam onto a real stack and climb a ruler towards a ring set at your target. Clear it and the stack smashes up through the glass CoinPoker mark. Fall short and the whole tower topples across the table. The chip colours change as it climbs, so you feel how close it is before the number lands.
Underneath it’s the same Limbo: one roll, 99% RTP, targets up to 1,000,000×. It sits on the same standard HUD as Wheel and Blocks, with no bet sidebar. This is the one I’d pick.
Drag the ring to set your target · drag the table to look around · click in and scroll to zoom · double click to reset · open full screen
Nothing here is final and all of it is a toggle. Tell me what to kill.
Stef · 14 September 2026