FOR COINPOKER ORIGINALS

Limbo.

Set a target and watch the chips stack up towards it. Clear the ring and the glass CoinPoker mark smashes. Fall short and the whole tower comes down. One roll, 99% RTP.

Drag the ring to set your target · drag the table to look around · click in and scroll to zoom · double click to reset · open full screen

01Why a towerYour note was that Limbo still screamed AI, and it wasn’t a game you’d play just to watch.

Fair. Every Limbo out there is a number on a gradient, and mine was a better lit version of the same thing. So the roll is now something physical. Chips slam onto a real stack and climb a ruler towards a ring set at your target. The chip colours change as it climbs, so you can feel how close it is before the number lands.

CLEAR IT

The stack smashes up through the glass CoinPoker mark.

FALL SHORT

The whole tower topples across the table. You never have to read a number to know you lost.

THE SAME LIMBO

Underneath it’s the game players already know. One roll, 99% RTP, and targets up to 1,000,000×.

02The HUDThe standard one, the same as Wheel, Blocks and Launch Test.

No bet sidebar. The title sits top left, target and win chance are in one panel on the left, balance is plain text bottom left, and there’s one red BET button bottom right with the bet under it. The full thinking behind it is on the HUD page.

03The soundTwo sounds play hundreds of times a session, so they had to be right.

THE CHIPS

Real chip-on-chip recordings from the Blackjack table, never the same clip twice in a row, so a tall stack sounds like a tall stack.

THE GLASS

One proper glass break when the stack clears the ring.

THE BUTTONS

Small, clean clicks for the controls, and the BET button has its own. It’s the same press sound on every game now.

04Earlier designsWhere Limbo started, before the tower.

The first pass kept Limbo as a flat number and tried four ways of staging the roll. These are still images so only the tower above is running. The playable version, with the walkthrough video and the design system for trying looks and sounds, is on the first version’s page.

Limbo first version, number stage
NUMBEROne number, counting up to the result.
Limbo first version, dive stage
DIVEYou fly through the field. How far you travel is the multiplier, and the target is a lit gate ahead.
Limbo first version, dial stage
DIALA needle sweeps a log scale with your target pinned on it, so you read the crossing without reading a digit.
Limbo first version, heat stage
HEATThe number stays and the card takes its temperature from it. Cold at 1.00, gold at your target, white past it.

Play the first version